System specs aside the game looks freakin fantastic on my rig running a 8800gtx. The character models and world textures are very detailed. Theres an amazingly far view distance and even mountains and giant temples in the distance show detailed bump mapping of the structures.
When creating your character, AoC boasts a large a diverse choice of character cusomization where u can design you characters face and body in a similar way to that available in the Sims 2. Along with this you are able to add various different types of body markings and facial features.
Moving on to the meat and potatoes of the game, AoC runs a very unique combat system which i find to be alot more fun and more interactive than that of wow, yet at the same time less complex and a little more mindless. I say this because the system works by the use of combo moves where in order to execute an ability the player must attack in a series of directions ( left, middle or right) in a particular sequence, after the sequence of attacks is complete the character will perform the ability. This new combat system is enjoyable to play with and makes grinding mobs a much more fun experiance. However i cant see this evolving into very many competitive pvp situations, simply because it really does become a spamfest of of combo abilities. Maybe it's due to my class choice but when i encounter another player we jsut stand facing each other chaining combo abilities untill one of us die. In wow pvp, positioning, mana/rage/energy efficiency and control seems to become a much larger factor in combat than it does in AoC. However having said this i have only reached level 24 in AoC while i've played wow for 3 years, i plan on playing AoC to 80 before passing solid judgment on its combat system.
Another issue that really gets me with the game is that the world is not all in one piece. What i mean is, In wow you can run from ashenvale to the barrens then right through the barrens and take an elevator down to thousand needles. If you wanted to you could run from the top end of the eastern kingdoms all the way down to the very bottom, it would take you forever but as you make that run you really feel like theres a world that exists and lives around you and your just a small beinging among many other beings inside the same world. Even to cross continents your character is required get on a boat inorder to travel over seas. It mimics real life and puts a twist on it to make it fun and create a feeling of wonder and thats a feature in an MMO that makes the genre so appealing to me. Unfortunately in AoC the entire world is instanced or zoned into different segments of areas, in order to get to another area you needed to talk to an NPC which would teleport you to the new location. This is all very convenient but it really seems to take the life out of the world. All of a sudden it feels like your just playing a game rather being part of an entirely new world. It's hard to describe but heres a diagram to help you understand my reasoning:
Other than these few things the games launch has been very smooth and i personally have not encounter any game breaking bugs. I've been playing wow for the past 3 years and spending time in Hyboria has has been very refreshing. The innovative combat system makes grinding fun and the games graphics make it a pleasure to sit back and watch my assassin tear out a guys throat. However I still can't see Age of Conan as a real wow killer, but its still has a long way to go we'll just have to wait and see....